“The central protagonist in your great novel will do exactly what you want them to – as the writer, you are god. In a computer game, the player expects to be god, doing what he or she wants to do, and in any order they choose. This is a serious headache and turns everything the novelist knows on its head – not many novels make sense if you shuffle the chapters up and read them in random order” – Tony Warriner, escritor da série Broken Sword, entre outras, no prefácio de “Writing for videogames”, de Steve Ince.
Isso: “Filme de casamento, você quer… Não é uma mídia ultrapassada. Ninguém mais assiste filme”.
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